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	<title>mygameproject.com &#187; Fight</title>
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	<link>http://www.mygameproject.com</link>
	<description>Online resource for the games, hobby, and entertainment</description>
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		<title>Mortal Kombat</title>
		<link>http://www.mygameproject.com/fight/mortal-kombat/</link>
		<comments>http://www.mygameproject.com/fight/mortal-kombat/#comments</comments>
		<pubDate>Wed, 23 Feb 2011 05:42:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Fight]]></category>

		<guid isPermaLink="false">http://www.mygameproject.com/?p=159</guid>
		<description><![CDATA[Warner Bros. has presented the latest game from the Mortal Kombat series. Do not have an official name, the game Mortal Kombat 2011 nicknamed it was promised to be more brutal. Mortal Kombat is the latest to be developed by Netherrealm, the studio was named WB Games Chicago. Games that will be present on the [...]<div><a class="addthis_button" href="//addthis.com/bookmark.php?v=250" addthis:url='http://www.mygameproject.com/fight/mortal-kombat/' addthis:title='Mortal Kombat'><img src="//cache.addthis.com/cachefly/static/btn/v2/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/></a></div>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.mygameproject.com/wp-content/uploads/2011/04/mortal-kombat.jpg"><img class="alignleft size-medium wp-image-160" title="mortal kombat" src="http://www.mygameproject.com/wp-content/uploads/2011/04/mortal-kombat-300x194.jpg" alt="" width="300" height="194" /></a>Warner Bros. has presented the latest game from the Mortal Kombat series. Do not have an official name, the game Mortal Kombat 2011 nicknamed it was promised to be more brutal.</p>
<p>Mortal Kombat is the latest to be developed by Netherrealm, the studio was named WB Games Chicago. Games that will be present on the PlayStation 3 and Xbox 360 that promises to be the most brutal of the previous series. The game will come with two-dimensional fighting style but can be with three-dimensional graphics, similar to the style used in Street Fighter IV Capcom. &#8220;Fatality will return and present in detail the increasingly bloody than before,&#8221; said Warner&#8217;s official statement. If Fatality will evoke nostalgia, there are also some things that were promised would provide a new experience for gamers. This includes styles Tag Team (fighting change) and more in Story mode.</p>
<p>Mortal Kombat mortalkombat200 2011</p>
<p>Unmitigated, Warner Bros. also promised there will be the most powerful online features than ever before in games like-bik-thud on the market. For example, up to four players will be able to fight with the style and the Tag Team mode also co-operation Co-Op Arcade. &#8220;This game will be our answer to what had been desired player Mortal Kombat: A mature style, an updated 2D fighting mechanics and fatality is very sadistic,&#8221;.</p>
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		<title>Gunbound 2</title>
		<link>http://www.mygameproject.com/fight/gunbound-2/</link>
		<comments>http://www.mygameproject.com/fight/gunbound-2/#comments</comments>
		<pubDate>Sat, 15 Jan 2011 12:25:54 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Fight]]></category>

		<guid isPermaLink="false">http://www.mygameproject.com/?p=155</guid>
		<description><![CDATA[Gunbound means &#8220;unlimited war between the unique mobile and rider.&#8221; In lond available 16 unique mobile Each mobile is doproses in different environments and therefore, has its own unique character that is not owned by another mobile. With our experience and history in making games that take turns shooting, the player will find himself in [...]<div><a class="addthis_button" href="//addthis.com/bookmark.php?v=250" addthis:url='http://www.mygameproject.com/fight/gunbound-2/' addthis:title='Gunbound 2'><img src="//cache.addthis.com/cachefly/static/btn/v2/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/></a></div>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.mygameproject.com/wp-content/uploads/2011/04/Games.jpg"><img class="alignright size-full wp-image-156" title="Games" src="http://www.mygameproject.com/wp-content/uploads/2011/04/Games.jpg" alt="" width="240" height="300" /></a>Gunbound means &#8220;unlimited war between the unique mobile and rider.&#8221; In lond available 16 unique mobile</p>
<p>Each  mobile is doproses in different environments and therefore, has its own  unique character that is not owned by another mobile. With  our experience and history in making games that take turns shooting,  the player will find himself in the midst of an intense battle between  the mobile</p>
<p>New weaponry and strategies waiting for you! Surrounding environment in Gunbound will change dynamically based on &#8220;disks month.&#8221; Alihakn attention to disk month when he changes every other turn. Gunbound forbids simple game play. feel the freedom of game play you in your turn.</p>
<p>Take cover behind the rubble! Avoid your enemy missiles! Caused damage to a mobile enemy!<br />
Countdown exact damage is the only great features provided from Gunbound. Players will participate in battle after wearing their own avatars and choosing the desired mobile.</p>
<p>Players will be given prizes at the end of the fight. Winners  will receive their prize and the prize that the player will purchase an  avatar item of their choice that will provide benefits in the next  battle. Pemamin goal is to excite the audience who watched the fight with great ability and beauty avatar.</p>
<p>Players will receive a special prize if the audience entertained. Of course, bad behavior Dalan show arena battle will give you a negative impact and you will be cheered by the crowd. Keep  in mind you that your skills and avatars are directly connected with  the number of gifts you receive at the end of the game. Graphics are nice and look cute awaits you.<br />
Interactions for more and faster on the screen will be provided.</p>
<p>Brief specification of gaming machines that are used Dalan Gunbound<br />
- The engine just to turn the game shooting that supports 2D/3D at the same time<br />
- 16-bit color, 800 * 600 screen, 3D polygon backgrounds.<br />
- Supports a variety of 3D effects<br />
(Real-time-cartoon-rendering), dynamic lighting, atmospheric maps, mopping)<br />
- Supports a variety of 2D effects<br />
(Scroll over and over again, management is a lot of 2D animation, lights and spinning ability)<br />
Requirements  The minimum system specifications penyaranan O / S Windows 98 Windows  XP CPU PentiumIII 866MHz PentiumIV 1.2GHz Main Memory 64MB 128MB Video  Card 3D-accelerated card Any 3D-accelerated card any video memory 32MB +  64MB + DirectX Requires version directx 8.0 or higher Requires version  directx 9.0 or higher version of IE Internet Explorer 5.5 or higher Internet Explorer 5.5 or higher Quick access to games fast<br />
: Gunbound gives you quick access, easy to use a special network system.<br />
This turn based game moves very fast, you&#8217;ll swear this is real time!</p>
<p><strong>Supports communication between servers with perfect</strong><br />
: Shows you the position of your friends with real time.<br />
You can send messages between servers.</p>
<p><strong>Hack prevention technology :</strong></p>
<p>We now use the latest cryptology to protect your password and we will continue to update the patch to avoid. users how to cheat and use a program to cheat.</p>
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		<title>Street Fighter</title>
		<link>http://www.mygameproject.com/fight/street-fighter/</link>
		<comments>http://www.mygameproject.com/fight/street-fighter/#comments</comments>
		<pubDate>Sat, 20 Mar 2010 14:37:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Fight]]></category>
		<category><![CDATA[fighter]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[street]]></category>

		<guid isPermaLink="false">http://www.mygameproject.com/?p=23</guid>
		<description><![CDATA[Create old players returning or new players coming, welcome to Street Fighter. Do not worry if the step-by-step that once you know already obsolete &#8230; because Capcom still retain. If you ever forget that you remember to use meaningful Hadouken bottom, front, at; the way out Hadouken remain the same even now. In addition to [...]<div><a class="addthis_button" href="//addthis.com/bookmark.php?v=250" addthis:url='http://www.mygameproject.com/fight/street-fighter/' addthis:title='Street Fighter'><img src="//cache.addthis.com/cachefly/static/btn/v2/lg-share-en.gif" width="125" height="16" alt="Bookmark and Share" style="border:0"/></a></div>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.mygameproject.com/wp-content/uploads/2010/05/Game_Fight_Street-Fighter.jpg"><img class="alignleft size-medium wp-image-24" title="Game_Fight_Street Fighter" src="http://www.mygameproject.com/wp-content/uploads/2010/05/Game_Fight_Street-Fighter-300x168.jpg" alt="" width="300" height="168" /></a>Create old players returning or new players coming, welcome to Street Fighter. Do not worry if the step-by-step that once you know already obsolete &#8230; because Capcom still retain. If you ever forget that you remember to use meaningful Hadouken bottom, front, at; the way out Hadouken remain the same even now. In addition to having some special movements, each character also has one Super Move and one Ultra Move. Because of the limited movement that possessed a character, this allows new gamers to learn. It&#8217;s just a character study and master it are two very different things. You may be able to memorize the moment one character in one hour, but that character efficient competently and completely takes tens &#8211; possibly hundreds &#8211; hour collided with a computer and other people.</p>
<p><span id="more-23"></span>The last thing that probably matters more in terms of gameplay is the controls. It&#8217;s no secret that a good fighting game needs a solid and fluid control. Control is never a problem Pls the Street Fighter IV practiced first in the arcades of Japan is considering the arcade buttons clearly tailored for the game. The problem arises now because of the joystick 360 and the PS3 is considered less responsive to issue-stance stance of death in this game. The main problem China Trust May be due to pressing the shoulder buttons That Could stance forcing you make the timing of executing the step miss. There are two solutions to this problem; the first and the difficult course is to continuously practice, the simple but necessary cost? Buy only the joystick / joypad that are designed specifically to play a fighting game like this.</p>
<p>Roster presented in Street Fighter IV consists of 24 people who split from 16 playable characters and unlockable characters 9.</p>
<p>16 playable characters consists of 12 characters long from Street Fighter II and four new faces. I do not need to explain too much about the 12 classic characters, so allow me to discuss more about the four new characters. Abel was a French soldier hit by amnesia, Crimson Viper is a hired Mercenary stop or steal data from Shadowloo, a fat-obsessed Rufus against Ken, and the last is El Fuerte. Fourth character may not be immediately got the sympathy of many gamers, but they are increasingly giving additional color in the world of Street Fighter.</p>
<p>For the nine other characters that can be opened, providing several options favorite Capcom fans. Rose (daughter of M. Bison), Cammy (the section that had brainwashed), Fei Long (the Bruce Lee wannabe), Sakura (which has not lost his obsession on Ryu), Akuma (sepeguruan Ryu and Ken&#8217;s uncle), Dan (not yet also quit Gi pink) and Gen (teacher Chun-Li). The remaining two characters again a new face in the world of Street Fighter (though that one could be considered new and old people). First is Gouken &#8211; teacher of Ryu, Ken, and also brother of Akuma school while the second is Seth, the last boss in Street Fighter IV, which has the ability to use the power of the participants after absorbing their data (Seth reminds me a little more motivation on the King of Igniz Fighters in 2001).</p>
<p>Street Fighter IV has an amazing graphics art. I am curious about the world of cel-shading promised by Capcom. The results did not disappoint. If noted, the character of Street Fighter had a lot of weird? Dhalsim with a super long arms, which resemble green monkey Blanka, Balrog like Mike Tyson, and more. By a strange character, because the design of transition into the world&#8217;s cel-shading, I value work. Street Fighter IV style combines realism as if the 3D world with 2D comical world. The result is an impressive display nan captivating. That not only applies to characters only &#8211; but also the stage-the stage background. Some classic stages such as airfields America (Guile Stage) comes after a re-redesign. Please also note that although this game is in 3D view, but you will fight in a completely 2D platform only (as opposed to the KOF: Maximum Impact that allows you to sidestep).</p>
<p>During this Street Fighter has been criticized for not having a clear storyline. Big leaps are made primarily from Street Fighter II to III. Street Fighter IV is said to mediate the two series. Now, each character has their own story in a brief submitted through the opening and ending animation. If you ever read the comics published by Udon&#8217;s Street Fighter (Capcom&#8217;s official publication), then you will be aware of many aspects of this game refers to them (such as team Cammy, Chun-Li&#8217;s friendship and Guile, Ken&#8217;s wife Elisa is also brother of Guile). Although the animation is still impressive in broken, at least you get a better understanding about what happens in the tournament this time. I hope that this game is raised sequel because the ending value of some of my characters are still hanging.</p>
<p>For the purist who you just love the Japanese seiyuu course, rejoice. Capcom include two versions of the sound in this game. The default voice in English, complete this game will open the option for you to choose the voices of the characters in Japanese and English. I admit that some voice-over in English sounds funny and over-the-top, but look comical nuances in this game, I think it was intentional in order to give the image of Goofy in the game. It&#8217;s hard to take seriously a variety Rufus is not it?</p>
<p>So how is my assessment of the Street Fighter IV? The answer: I am very satisfied. This fourth series returns what is desired by fans since the first of Capcom. The return of classic characters, the inclusion of several new characters who could blend in with the old characters (I think in the future will emerge Long-Fei Fei Long or Cammy Cammy-new from the four characters entered Capcom this time. Who are they? Only time and the choice of the fans who will answer), graphics and sound for today&#8217;s generation, as well as 2D fighting gameplay that has been proven addictive. In short Street Fighter IV answered all desirable by the fans. I believe that this will be a new milestone in the long history of Street Fighter in the future. HADOUKEN!</p>
<p>Think Final</p>
<p>Play Time: 05.09</p>
<p>You will continue to play this game to hone your abilities. After a dull against the computer, ask your friends to play and challenge them in the duel. Or you want to be Ryu&#8217;s Online? Who continue to roam looking for opponents to hone your skills and who know it in the end you will find the true &#8216;path of the warrior</p>
<p>Gameplay: 5.9</p>
<p>Strength balanced character, roster full of variation, and the gameplay is simple, so easy to learn but also complex, so difficult to master. The only lack of Street Fighter IV, which controls just less comfortable &#8211; and that&#8217;s not the game is not purely a mistake?</p>
<p>Graphics / Sound: 10</p>
<p>That&#8217;s perfect. Capcom really concerned with the artistic value of this game. I believe the look of cel-shading from Street Fighter IV, including the best on the market today, side by side with Okami, Viewtiful Joe, and Prince of Persia. Additional opening-ending animation for each character (even a secret character), features dual audio track, until the opening of J-Pop songs are cheesy but cool also increasingly improve the audio visual aspect. Steady.</p>
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